Heat Within Object turns an object into a source of heating when particles pass through.Emit Lava generates a continuous stream of hot lava from an object.Lava from Object creates a lava object from geometry.Melt Object creates a melting object from geometry.For example, as the temperature of lava cools, so does the viscosity. Viscosity is the “thickness” of fluid, water has low viscosity, honey has higher viscosity, and raw bread dough has very high viscosity. The viscous fluid tools set up a temperature attribute that drives the viscosity. Emit Particle Fluid creates an emitter from selected geometry.īecause we are not going to create realistic water I wanted to look into viscous fluids.Sculpted Particle Fluid lets you select a piece of geometry representing a container and an intersecting piece of geometry representing the “water level”, and creates a body of particle fluid inside the container.FLIP Tank creates a rectangular body of particle fluid inside an invisible box.FLIP fluid From Object creates a blob of fluid in the shape of the selected geometry. Some useful tools to create those fluids are: Houdini has several different methods for simulating liquids such as water, mud, lava, and so on, each with different strengths and weaknesses. I am going to research liquid, pyro, and grain simulations, and gather a lot of articles, videos and websites to go back to when anyone needs help. To answer this question I wanted to focus on the dynamic features in Houdini, how to work with those tools and how to create visually appealing geometry based on the patterns from nature.
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